Dribbble · Design Systems Course

IPTS Design System: Building for Scale Across a Galactic Ecosystem

A Dribbble capstone project challenging me to design, document, and stress-test a scalable design system for IPTS — a fictional galactic transit corporation spanning three distinct websites. The system was then put through a full product-wide rebrand to prove its durability.

Timeline

March – April 2023

Responsibilities

Design System Architecture, Component Design, Style Guide, ZeroHeight Documentation, Rebrand Challenge

IPTS Design System: Building for Scale Across a Galactic Ecosystem

8 Weeks

of Structured Learning

5+

Reusable Components Built

3

Sites Supported

100%

Rebrand Test Success Rate

01 · Challenge

Three distinct websites. One design language. Zero redundancy.

Design Problem

IPTS operates three separate websites — ipts.org, IPTS Travel, and IPTS Rail — each serving different user needs. Without a shared component library, any design change would require rebuilding from scratch across all three, creating fragmented experiences and wasted effort.

Scalability Problem

With separate websites for travel planning, rail booking, and news content, the system needed to balance standardization with flexibility—supporting distinct user journeys without creating redundant components.

Durability Problem

Design systems should outlast the visual identity they support. A key project goal was proving that the entire experience could be rebranded through system-level updates rather than rebuilding components from scratch.

Learning Goal

Beyond the brief, this project was a personal investment in systems thinking. I enrolled in the Dribbble Design Systems course to deepen my understanding of how to design for efficiency, consistency, and scalability — skills that translate directly to real-world product work.

IPTS Logos — the only asset supplied by the Dribbble course and the starting point for the project's design language.

IPTS Logos — the only asset supplied by the Dribbble course and the starting point for the project's design language.

02 · Insights

Discovering a design system strategy.

Before creating any components, I explored design system best practices and key course learnings to approach the design phase with greater confidence and intention.

🔁

Reuse before redesign

The most efficient systems share atoms upward — buttons, typography, and color tokens defined once and consumed everywhere, rather than reimplemented per component.

🔍

Look for overlapping functionality

By auditing existing site pages and/or competitor products for recurring patterns, we can identify the components most likely to be reused across the product ecosystem and prioritize design efforts where they will have the greatest impact.

🏗️

Start with the most complex, known variation

Designing the most feature-rich version of a component first — like a search bar with integrated date pickers — ensures the system accounts for all necessary atoms from the start.

📖

Documentation is part of the design

A component no one knows how to use is a component that will be misused. Clear usage guidelines with real-life implementation examples ensured the system would be accessible to future contributors.

03 · Journey

From research to rebrand.

Click any card to explore the thinking behind each phase.

Brand Research & Audience Definition

Research

Brand Research & Audience Definition

Establishing the DNA of IPTS through targeted brand questions.

Competitive Set Analysis

Research

Competitive Set Analysis

Reviewing news, travel, and rail websites to extract scalable design patterns for complex digital platforms.

Feature List

Strategy

Feature List

Mapping overlapping functionality across all three sites to identify components that could scale universally.

Component Candidates

Strategy

Component Candidates

Sketching structural placeholder shapes to validate reusability before investing in visual design.

Style Guide & Mood Board

Design

Style Guide & Mood Board

Establishing a retro-futuristic aesthetic with a dark color scheme, defined typography, and atmospheric imagery.

Hi-Fi Wireframes & Component Library

Design

Hi-Fi Wireframes & Component Library

Designing components simultaneously across all three sites to ensure consistency and surface reuse opportunities in real time.

ZeroHeight Documentation

Documentation

ZeroHeight Documentation

Chronicling every component with clear descriptions, usage guidelines, and real-world application examples.

Rebrand Challenge

Validation

Rebrand Challenge

Stress-testing the entire system by executing a complete product-wide visual rebrand — without rebuilding components.

04 · Solution

A design system that proves its value through rebrand.

The IPTS system prioritizes token-based architecture, multi-site reuse, and documentation-as-design.

Reusable components designed to flex across three distinct sites.

ADAPTABLE COMPONENTS

Reusable components designed to flex across three distinct sites.

Each component was designed for its most complex use case first, then simplified for lighter contexts. Navigation, search modules, card layouts, footers, and form elements were all built as shared components — adapted contextually, never rebuilt from scratch.

Working simultaneously across all three sites during design revealed reuse opportunities that a sequential approach would have missed.

ZeroHeight chronicles that make handoff effortless.

COMPONENT DOCUMENTATION

ZeroHeight chronicles that make handoff effortless.

Every component in the system was documented with usage guidelines and real-world implementation examples from within the IPTS ecosystem. The goal was to write documentation that a new contributor could act on — not just read.

Clear "why and how" documentation reduces design debt by eliminating ambiguity around when and how components should be applied.

The full system rebranded without rebuilding a single component.

REBRAND STRESS TEST

The full system rebranded without rebuilding a single component.

By building on Figma token libraries from the start, the rebrand challenge became a validation exercise rather than a reconstruction effort. Color tokens, text styles, and component aesthetic tweaks updated globally — and the system held.

This proved the system's core promise: a well-architected design system reduces future design effort rather than compounding it.

05 · Impact

What a well-built system makes possible.

Because this was a learning project, impact is measured through design quality, system durability, and the UX methods that would validate it in a real-world context.

5+

Reusable components

3

Sites unified

1

Full rebrand, zero rebuilds

100%

Token-driven architecture

🎯

Design Quality Outcomes

Consistent visual language established across all three IPTS sites

Component-first approach eliminated redundant design work

Rebrand challenge completed without reconstructing any component

Documentation provided clear usage guidelines for future contributors

📊

How I Would Measure Real-World Impact

Design velocity: track time-to-ship for new features before vs. after system adoption

Component adoption rate: % of new designs built using library components vs. one-off custom

Design inconsistency audits: reduction in visual discrepancies across pages over time

Cross-team usability: survey designers and engineers on system comprehension and ease of use

🚀

Strategic Learnings

Token-based architecture is the single highest-leverage investment in any design system

Designing complex variants first prevents rework when simpler variants are derived

Documentation is not a deliverable — it is part of the design process itself

Working across multiple products simultaneously surfaces reuse that sequential work misses

06 · Reflection

What building a design system from scratch taught me.

🎯

When to Create Components

Building a component library is a significant investment of time and effort, so it's critical to spend that energy wisely. This project taught me to look carefully for recurring patterns — whether in an existing product or future designs — before committing to a new component. The goal isn't to componentize everything; it's to prioritize the components that will be reused most often and deliver the greatest return on that investment.

⚖️

Design 80-20

One of the principles I'm most excited to carry into my day-to-day work is the 80-20 rule: roughly 80% of future design work should be built from existing components, leaving the remaining 20% for creative problem-solving. This balance brings speed and consistency to the work while still leaving room for innovation exactly where it matters most.

📖

Documentation is Design

The ZeroHeight chronicles changed how I think about handoff. Writing clear, example-driven documentation is a design skill — and one that directly determines whether a system gets adopted or abandoned.

⚡

Don't Get Caught Up in the Details

In the past, I'd try to imagine every possible scenario a component might encounter before building it — causing delays for unnecessary complexity. This project shifted my approach: design for how a component is used today, not every way it might be used someday. Component libraries are living documents, and they'll keep evolving as the product does.

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